After their retreat into zones now known as the Forgotten Lands, the mutants acquired the Tacitus, and alien data matrix, under the leadership of a mutant named Athos.
COMMAND AND CONQUER THE FORGOTTEN PLUS
On the plus side, their mutations permitted them to survive in areas otherwise rendered uninhabitable by the ever-spreading Tiberium. Usually lethal, The Forgotten were instead mutated and became social outcasts.
Its main antagonists are The Forgotten, humans who survived the exposure to Tiberium, the crystalline substance that is the basis for all conflicts in the Tiberium Series. Tiberium Alliances is set between Command & Conquer 3: Tiberium Wars and Command & Conquer 4: Tiberian Twilight. The latter consists primarily of former Phenomic staff, whereas Easy Studios started out as a division of DICE. After EA Phenomic was disbanded, Easy Studios took over the development of Tiberium Alliances before it was handed to Envision Entertainment. That said, Lord of Ultima turned out to be popular enough to receive a kickstarted spiritual successor with Crown of the Gods after the former’s servers were shut down, which speaks for EA Phenomic. EA Phenomic had previously worked on Lord of Ultima, also a browser MMO spin-off of a franchise acquired by EA and not handled to everyone’s liking. Tasked with the development of Tiberium Alliances was EA Phenomic, a German studio known as Phenomic Game Development until their purchase by Electronic Arts in 2006. The installment in the series, Command & Conquer: Tiberium Alliances, strayed even further from the roots of the franchise, but had the distinct advantage of being a free-to-play browser MMO instead of being not only a main installment, but the concussion to the entire Tiberium series.
COMMAND AND CONQUER THE FORGOTTEN SERIES
The release of Command & Conquer 4: Tiberian Twilight caused a lot of resentment among long-term fans of the series due its departure from established game mechanics and lackluster plot.